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The timing and execution in the air for this is very difficult. The true skill is to inertia JC over opponents to side switch. You can not use lock-on and inertia JC in all directions. You can use trick up with sword embedded to JC at opponents. However, true inertia JC will require an enemy and practice. Vergil will do a simple kind of jump into JC. There is a lot of funky stuff you can do with it, including a range of attacks without using lock-on. Inertia JC is something that has not been mastered yet. Next you can practice off Vergil's launcher.
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Release at the right point for a perfect JC. Launch the opponent on third input and then buffer your charge. It is good to practice with Vergil's aerial rave pause combo. You can chain these over and over again for cheap kills (or when you want to wipe out stupid plant rooms in BP). The best way to practice is with rapid slash. The timing is not completely understood, it might just be triggered on a few frames, but it basically bypasses the required buffer charge. I have been able to do multiple JC's in a row without animation breaks on the ground. The timing is tricky and can produce some unexpected results. Right after a JC you can buffer for another when Vergil sheaths his sword. Players have gotten some weird shit to happen with JC and not everyone has proper explanations. JC is the biggest unknown still with Vergil. Players, it took me about 500 hours + with DMC3 Dante to make him do exactly what I want. In comparison, to show how early this stuff is for most I'm estimated about 60%, maybe 10-15 hours in. Some stuff is early, some stuff I just don't get fully. Going to cover some basic tech concepts for Vergil in case anyone wants to flesh out their skills. Otherwise it is very difficult to position for that. Though I did steal his summon swords pop-up to air stinger trick for side switching. Click to expand.Yep, it isn't that deep like his Dante.